Spacecraft flying too fast would pick up phantom forces that could destroy the vehicle. The unique necessities of the game, which has to correctly handle distances in a range of at least 13 orders of magnitude and velocities in the order of kilometers per second, have required a number of workarounds to avoid numerical stability issues.
The physics simulation is based on the PhysX middleware, utilized as part of the Unity 3D. The plugins are written in C#, as is the base game. These modifications to the game add to functionality, allowing craft such as land vehicles or airplanes to be created far more easily than with the base game.īeginning with the paid 0.14.1 version, the game supports an extensive plugin API, allowing players and mod-makers to create parts that load additional code at runtime this code extends the base game, allowing for new functionality or for more powerful control of the existing ones (e.g. As a result, the game enjoys a significant modding community, with hundreds of modifications released. The game supports extensive end-user modification, allowing craft parts to easily be built and implemented by players.